

There are no “faceless, gray” characters. They worked well, each has its own character. One cannot help but love them from the very first episode.

For even if they don’t say anything funny, then something funny and a little stupid is sure to happen on the screen (in a good way, so to speak). And somewhere you even “laugh” in the whole room like crazy. And you play the whole game with a smile on your face. Not even Borderlands itself can boast of this. It is interesting and I really want to know how it all ends. Your every decision as both Rhys and Fiona will affect the people and world around you: this is a game where YOU are the final author in a brand new Borderlands story set on the unforgiving world of Pandora.If you liked Borderlands 1-2 precisely for its gameplay, and you call the previous Telltale games nothing more than “kinzo”, then you should just ignore TftB, so as not to complain later that “the game sucks, graphon curve, outraged the series.” Features of Tales from the Borderlands: You are Rhys…and you are also Fiona, because like every tale worth telling, there are two…oh, you read that part already? Well, it’s important to remember that there *are* two sides to every story, and you my friend, you will tell this tale, or…tales, through the choices that you make. Who is telling the truth, and why is it important? Lured into danger by a Vault key and all it promises, the unlikely duo are thrown together with a common goal and a huge amount of mistrust. Set after the events seen in Borderlands 2, Tales from the Borderlands is about Rhys, a Hyperion company man looking to become the next Handsome Jack, and it’s also about Fiona, a Pandoran con artist out to score the biggest of all swindles. Especially one about a Vault key, the Hyperion Corporation, bandits, loot, gangsters, Vault Hunters, secret Atlas tech, explosions, getaways, extortion, betrayal, and mayhem.

Like all good tales, there’s more than one side to a story.
